Y. Other

Sorted By Creation Time

20011126: Greenco, Learning in and for Participation in Work and Society

Contact:cdent@burningchrome.com

Greeno, J., Eckert, P., Stucky, S., Sachs, P., Wenger, E. (1999,
     September).  Learning in and for Participation in Work and
     Society. Retrieved November 26, 2001 from
     http://www.ed.gov/pubs/HowAdultsLearn/Greeno.html

An analysis of adult learning as a process of becoming, not just of
learning to do. Learning in this sense is deeply about being an
individualized member of a community. This article discusses the
learning implications of communities of practice in the workplace.
Because learning is a process of becoming the standard workplace
method of segmenting functions and tasks leads to a limited
understanding of the community because learning is most effective when
the most context is available. Effective adult learning is
characterized by multiple perspectives and open access to information.

-=-=-

I found this article while searching for information about learning,
categories, communities of practice, guilds and craftsmanship. A
community of practice is effectively an informal guild. Learning to
become is concept adaptation.

I like this quote:

   Studies of learning at work show over and over again that the
   formal organization of workplaces can stymie workers' attempts to make
   their work meaningful. Much work today is still based on the
   segmentation of functions and tasks and as a result inhibits a broader
   understanding of the overall organization and how one fits into it.
   People can contribute to the success of an organization in different
   ways, and an important aspect of an individual's sense of meaning and
   significance comes from being able to recognize and appreciate the way
   that her or his activity contributes to the larger system of activity
   in the organization.

In 501 today, we discussed the highly political aspect of knowledge
management. It's something a of a revolution: let people know stuff,
it's good for them. The old school quakes.


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20011126: Roschelle, Learning in Interactive Environments: Prior Knowledge and New Experience

Contact:cdent@burningchrome.com

Roschelle, J. (1995). Learning in Interactive Environments: Prior
     Knowledge and New Experience. _Public Institutions for Personal
     Learning: Establishing a Research Agenda_.  John Falk and Lynn
     Dierking, Editors. Washington: American Association of Museums.
     Retrieved November 26, 2001 from
     http://www.astc.org/resource/educator/priorknw.htm

An extensive review of the impact of prior learning on new learning
experiences from the perspective of Piaget, Dewey and Vygotsky. In
this review prior learning, often viewed as a challenge to be
overcome, is seen as a crucial part of the process forcing a shift
away from viewing learning as the accumulation of information to a
process of conceptual change. For the author this implies change for
designers:

   First, designers should seek to refine prior knowledge, and not
   attempt to replace learners' understanding with their own. Second,
   designers must anticipate a long-term learning process, of which the
   short-term experience will form an incremental part. Third, designers
   must remember that learning depends on social interaction;
   conversations shape the form and content of the concepts that learners
   construct. Only part of specialized knowledge can exist explicitly as
   information; the rest must come from engagement in the practice of
   discourse of the community.

These changes are supported by Piaget, Dewey and Vygotsky:

   Piaget emphasizes psychological changes to schemata, Dewey
   emphasizes the transformative possibilities in experience, and
   Vygotsky emphasizes the role of social interaction in reconstructing
   the relationship of structures to experience.

Piaget's thoughts are reminescent of Zerubavel's fine lines:
encountering conceptual boundaries leads to learning.


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20011208: Landauer, The trouble with computers

Contact:cdent@burningchrome.com

Landauer, T. (1995). _The trouble with computers_. Cambridge, MA: MIT
     Press.

_The trouble with computers_ is one of the classics of HCI literature.
It makes a compelling economic argument for user centered design,
development and deployment. This has been important for it is
frequently difficult to make the arugment for a user based approach
when developing technology because it appears expensive.

Landauer is important in the context of the Norman readings done for
597 in a few different ways:

- Norman whines alot and expects people to do better but doesn't
  really say much in a practical way of what to do or how to
  justifying the doing.

- Norman talks about computers as a compositional medium for working
  with representations. This corresponds with Landauer's view of phase
  two computing applications: augmenting machines.

- Both make the same conclusion: the need for a human centered
  approach.


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20011208: Dent, The Computer as Tool

Contact:cdent@burningchrome.com

Dent, C. (2001). The computer as tool: from interaction to
     augmentation. Retrieved December 8, 2001 from
     http://www.burningchrome.com/~cdent/slis/l542/useTools.htm.

My paper for 542. This work is effectively a synthesis of the first
third of half of 597 where the cognitive underpinnings of
classification and categorization were discussed. The paper makes a
case for considering the computer as a tool instead of an intentional
interactive artifact. The primary argument is focused on the
difference between classification and categorization (as I defined
them earlier in the class) and how computers, at this time, can only
achieve classification.

The paper is not as good as it should be because there are _far_
too many references to pursue. This paper was limited to 3000-5000
words. A further review would include more evaluation of Winograd and
Flores; chasing the sources that Norman uses (and doesn't do a good
job of crediting) in _Things that make us smart_; reading up on
Vygotsky, Bhaktin, Piaget; more Zerubavel, Wenger, Barsalou. On and
on. But there wasn't time.


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