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Greeno, J., Eckert, P., Stucky, S., Sachs, P., Wenger, E. (1999, September). Learning in and for Participation in Work and Society. Retrieved November 26, 2001 from http://www.ed.gov/pubs/HowAdultsLearn/Greeno.html An analysis of adult learning as a process of becoming, not just of learning to do. Learning in this sense is deeply about being an individualized member of a community. This article discusses the learning implications of communities of practice in the workplace. Because learning is a process of becoming the standard workplace method of segmenting functions and tasks leads to a limited understanding of the community because learning is most effective when the most context is available. Effective adult learning is characterized by multiple perspectives and open access to information. -=-=- I found this article while searching for information about learning, categories, communities of practice, guilds and craftsmanship. A community of practice is effectively an informal guild. Learning to become is concept adaptation. I like this quote: Studies of learning at work show over and over again that the formal organization of workplaces can stymie workers' attempts to make their work meaningful. Much work today is still based on the segmentation of functions and tasks and as a result inhibits a broader understanding of the overall organization and how one fits into it. People can contribute to the success of an organization in different ways, and an important aspect of an individual's sense of meaning and significance comes from being able to recognize and appreciate the way that her or his activity contributes to the larger system of activity in the organization. In 501 today, we discussed the highly political aspect of knowledge management. It's something a of a revolution: let people know stuff, it's good for them. The old school quakes. Back to the Index
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Roschelle, J. (1995). Learning in Interactive Environments: Prior Knowledge and New Experience. _Public Institutions for Personal Learning: Establishing a Research Agenda_. John Falk and Lynn Dierking, Editors. Washington: American Association of Museums. Retrieved November 26, 2001 from http://www.astc.org/resource/educator/priorknw.htm An extensive review of the impact of prior learning on new learning experiences from the perspective of Piaget, Dewey and Vygotsky. In this review prior learning, often viewed as a challenge to be overcome, is seen as a crucial part of the process forcing a shift away from viewing learning as the accumulation of information to a process of conceptual change. For the author this implies change for designers: First, designers should seek to refine prior knowledge, and not attempt to replace learners' understanding with their own. Second, designers must anticipate a long-term learning process, of which the short-term experience will form an incremental part. Third, designers must remember that learning depends on social interaction; conversations shape the form and content of the concepts that learners construct. Only part of specialized knowledge can exist explicitly as information; the rest must come from engagement in the practice of discourse of the community. These changes are supported by Piaget, Dewey and Vygotsky: Piaget emphasizes psychological changes to schemata, Dewey emphasizes the transformative possibilities in experience, and Vygotsky emphasizes the role of social interaction in reconstructing the relationship of structures to experience. Piaget's thoughts are reminescent of Zerubavel's fine lines: encountering conceptual boundaries leads to learning. Back to the Index
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Landauer, T. (1995). _The trouble with computers_. Cambridge, MA: MIT Press. _The trouble with computers_ is one of the classics of HCI literature. It makes a compelling economic argument for user centered design, development and deployment. This has been important for it is frequently difficult to make the arugment for a user based approach when developing technology because it appears expensive. Landauer is important in the context of the Norman readings done for 597 in a few different ways: - Norman whines alot and expects people to do better but doesn't really say much in a practical way of what to do or how to justifying the doing. - Norman talks about computers as a compositional medium for working with representations. This corresponds with Landauer's view of phase two computing applications: augmenting machines. - Both make the same conclusion: the need for a human centered approach. Back to the Index
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Dent, C. (2001). The computer as tool: from interaction to augmentation. Retrieved December 8, 2001 from http://www.burningchrome.com/~cdent/slis/l542/useTools.htm. My paper for 542. This work is effectively a synthesis of the first third of half of 597 where the cognitive underpinnings of classification and categorization were discussed. The paper makes a case for considering the computer as a tool instead of an intentional interactive artifact. The primary argument is focused on the difference between classification and categorization (as I defined them earlier in the class) and how computers, at this time, can only achieve classification. The paper is not as good as it should be because there are _far_ too many references to pursue. This paper was limited to 3000-5000 words. A further review would include more evaluation of Winograd and Flores; chasing the sources that Norman uses (and doesn't do a good job of crediting) in _Things that make us smart_; reading up on Vygotsky, Bhaktin, Piaget; more Zerubavel, Wenger, Barsalou. On and on. But there wasn't time. Back to the Index