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Norman, D. (1999). Chapter 2: Experiencing the world (p. 21-41). In _Things that make us smart_. Cambridge: Perseus Books. After going on a long jag to complain about science museums and praise video games (!) Norman revisits experiential and reflective cognition. Most technology design does not properly explore the need for both reflective and experential cognition in the use of the technology. Frequently it's too much of one or the other or one when the other is needed. The discussion of cognition and the need for more reflective learning leads to a discussion of learning styles. Here Norman renames familiar concepts of learning from Piaget, Vygotsky and others to give himself some credit he doesn't really deserve. His names for three styles of concept/category adjustment are: accretion (accumulation of facts/extending the category), tuning (transforming reflective mode into experiential mode/category optimization), restructuring (concept acquisition). Motivated people learn best. A motivated person is engaged by their activity. Norman says that people in this mode are experiencing optimal flow. Multimedia designers claim their educational tools will be able to engage students. Norman is skeptical: flow involves a lack of distraction and fluff. Multimedia designers, so focussed on keeping attention create a great deal of fluff. Personally I think Norman hits the nail on the head when he talks about motivation. If educators, and students, cannot solve that problem, all other effort is wasted. Back to the Index